I’m a little fence with some shooter games. Some of them are quite boring and you can easily cruise through probably a quarter of the game without noticing, or you can spend that same time cursing every single imaginable deity as you use your 20th continue(I’m looking at you, Contra 3!). This is not entirely the case with Operation Logic Bomb as it mixes both loads of action and an incredibly limited Continue system. Just to give you a heads up, you get three continues. Three.
Posts Tagged ‘Shooter’
What do you get when you mix a completely unrelated game, executive meddling, zombies, and chasing down helpless people in the midst of hordes of “horrible” monsters? Well, you get Ghoul Patrol for the Super NES! Ghoul Patrol could be considered the illegitimate child of the first game, Zombies Ate My Neighbors, and also the result of Executive Meddling as it was considered to be a totally unrelated game to ZAMN, which ultimately made it bombed commercially and no sequels were further considered.
Peanut Butter and Jelly. At first, you think why the hell I’m talking about food when I’m supposed to review a game, but let me get to the point. It sounds weird at first, but when combined, it makes for a truly delicious food. Such is also the case, sans deliciousness, with video games. Developers have tried different genres to merge together to make a game, which comes out either in fantastic or disastrous results. In Sigma Star Saga‘s case, a hybrid RPG/Shooter made for the Gameboy Advance, the effects of this hybridization is fairly ok.
It is often considered that sequels of anything (movies, games, books) are more better than their original counterparts, seeing how the people who originally made this looked over the problems of the first and made the second if not, slightly better, This is exactly the case with Iridion II, a scrolling shooter GameBoy Advance video game that was made by Shi’En. This is the direct sequel of their first game, Iridion 3D.