With the announcement of Rocket Knight for downloadable services, a follow-up to this game’s plot, I decided to take the time in reviewing what would be the biggest awaited continuation of a game since Duke Nukem Forever (and with the uttering of it’s name, you can probably expect yet another delay for the game). Will it stand up to my strict platforming judging skills or will Sparkster fails to launch?
Posts Tagged ‘Review’
In terms of video games, I sometimes feel like I am a very sheltered gamer. Switching to and forth between a Gameboy game, then switching to a SNES Game and then finally switching to a Gameboy Advance game, and the cycle starts again, but I say no more! No more shall I turn to familiar namesakes and boldly go into the unknown and review something entirely different from another system! Which, thanks to the advice of malachitedragon, I have decided to review this game known as “Phantasy IV: The End of The Millenium”*
(*: To some die-hard Phantasy fans, this is known as Phantasy Star: The Apology, due to the third installment being pretty much forgotten about.)
I’m a little bit on the fence about certain puzzle games, the only exception would be the Tetris series and it giving me nights of seeing blocks fall down when I close my eyes. Sure, some of them are fun and exciting, and sometimes damn innonative, but some of them quickly lose their fun and start becoming repetitive, but unlike Polarium Advance, this game tries to make you play it at least once a day. Really.
What do you get when you mix a completely unrelated game, executive meddling, zombies, and chasing down helpless people in the midst of hordes of “horrible” monsters? Well, you get Ghoul Patrol for the Super NES! Ghoul Patrol could be considered the illegitimate child of the first game, Zombies Ate My Neighbors, and also the result of Executive Meddling as it was considered to be a totally unrelated game to ZAMN, which ultimately made it bombed commercially and no sequels were further considered.
Peanut Butter and Jelly. At first, you think why the hell I’m talking about food when I’m supposed to review a game, but let me get to the point. It sounds weird at first, but when combined, it makes for a truly delicious food. Such is also the case, sans deliciousness, with video games. Developers have tried different genres to merge together to make a game, which comes out either in fantastic or disastrous results. In Sigma Star Saga‘s case, a hybrid RPG/Shooter made for the Gameboy Advance, the effects of this hybridization is fairly ok.
It is often considered that sequels of anything (movies, games, books) are more better than their original counterparts, seeing how the people who originally made this looked over the problems of the first and made the second if not, slightly better, This is exactly the case with Iridion II, a scrolling shooter GameBoy Advance video game that was made by Shi’En. This is the direct sequel of their first game, Iridion 3D.
Every so often, I look through a bunch of games that either made me wish I had not played it, or wish that I do not see it in the first place. This is such the case with Rocky Rodent a game that was released on the SNES in 1993 by IREM USA. There are so many questions that I have for this game, and a lot of them remain unanswered. I really wonder why I reviewed this game.