In Space, No One Can Hear You Curse: Review of “Sigma Star Saga”October 7, 2009
Peanut Butter and Jelly. At first, you think why the hell I’m talking about food when I’m supposed to review a game, but let me get to the point. It sounds weird at first, but when combined, it makes for a truly delicious food. Such is also the case, sans deliciousness, with video games. Developers have tried different genres to merge together to make a game, which comes out either in fantastic or disastrous results. In Sigma Star Saga‘s case, a hybrid RPG/Shooter made for the Gameboy Advance, the effects of this hybridization is fairly ok.
The plot consist of Ian Recker, a decorated pilot who battles against an alien race simply known as the Krill, goes undercover into their army to expose any information about their enemies. What makes the story unique and makes it stand out, is that the Earth forces go above and beyond the call to make the main character feel as bad as possible such as drugging him, sticking him into a cell where he’s considered a Max Security prisoner, and then ejecting him, so basically they’re doing this to the point of being overdramatic. Makes you feel sorry for the guy, too. Then again, this could be justified as the main character is a jerk at some points.
Gameplay is a mixed combination of Shooter and RPG Elements. The RPG Elements basically consist of you trekking through a top-down world, destroying hostile life forms and finding “GUN Data” and occasionally, being teleported to a random selection of bio-mechanical ships and that you must destroy a set amount of enemy ships, which give out experience orbs which level you up as you go along, and it is both somewhat challenging, but the only true hangup I had with it was the fact of not getting experience in both parts, but that could be just due to the fact I’m stupid like that.
The overall look of the game is very nice looking, but I couldn’t help but feel this could easily go either as a well-done GBA Game or a Subpar DS Game, but overall, it’s very bright and colorful. I was honestly thinking this might be a like any other Shooter game you see out there(metal-looking theme, almost devoid of any other colors except grays) but I was wrong about this. The ships could definitely look a little bit bigger, honestly. I felt like I was playing a tiny mechanical fly buzzing around and as for sound, it is mostly forgettable. You’re going to be hearing a lot of explosions, and the little riff that starts when you get summoned up to the ship.
Overall, this is a fun combination of genres that could be easily be a sleeper hit, and I would like to see this game at least have some sort of sequel on the Nintendo DS. Now you see why I made the Peanut Butter Jelly metaphor.