With the announcement of Rocket Knight for downloadable services, a follow-up to this game’s plot, I decided to take the time in reviewing what would be the biggest awaited continuation of a game since Duke Nukem Forever (and with the uttering of it’s name, you can probably expect yet another delay for the game). Will it stand up to my strict platforming judging skills or will Sparkster fails to launch?
In terms of video games, I sometimes feel like I am a very sheltered gamer. Switching to and forth between a Gameboy game, then switching to a SNES Game and then finally switching to a Gameboy Advance game, and the cycle starts again, but I say no more! No more shall I turn to familiar namesakes and boldly go into the unknown and review something entirely different from another system! Which, thanks to the advice of malachitedragon, I have decided to review this game known as “Phantasy IV: The End of The Millenium”*
(*: To some die-hard Phantasy fans, this is known as Phantasy Star: The Apology, due to the third installment being pretty much forgotten about.)
Every so often comes agame that grabs ahold of my attention and doesnt let it go for days, weeks, or even months. Such a game that falls into the category is this next game, Wario Land 3 for the GameBoy Color. As you know, I did an earlier review that showcased the very first Wario Land game, and needless to say I liked it. Will it’s third installment be able to grab ahold of my shorteened attention span? Will it stop me from screaming, “GWAHHHHH!!” and run into a wall, hoping to break it with only using my shoulder? Read on, folks!
I’m a little fence with some shooter games. Some of them are quite boring and you can easily cruise through probably a quarter of the game without noticing, or you can spend that same time cursing every single imaginable deity as you use your 20th continue(I’m looking at you, Contra 3!). This is not entirely the case with Operation Logic Bomb as it mixes both loads of action and an incredibly limited Continue system. Just to give you a heads up, you get three continues. Three.
I’m a little bit on the fence about certain puzzle games, the only exception would be the Tetris series and it giving me nights of seeing blocks fall down when I close my eyes. Sure, some of them are fun and exciting, and sometimes damn innonative, but some of them quickly lose their fun and start becoming repetitive, but unlike Polarium Advance, this game tries to make you play it at least once a day. Really.
A “Spiritual Successor” is a type of sequel that is not considered part of the same world and storyline but is nonetheless considered a successor since it was made by the original’s game creators and that it shares common themes, styles or elements of it. You can probably think of a Spiritual Successor as the smart-alecky half-brother who’s a little bit better than you. Today, RetroviewActive looks at the Top Ten Spiritual Successor video games in history.
What do you get when you mix a completely unrelated game, executive meddling, zombies, and chasing down helpless people in the midst of hordes of “horrible” monsters? Well, you get Ghoul Patrol for the Super NES! Ghoul Patrol could be considered the illegitimate child of the first game, Zombies Ate My Neighbors, and also the result of Executive Meddling as it was considered to be a totally unrelated game to ZAMN, which ultimately made it bombed commercially and no sequels were further considered.